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TimeOut

TimeOut

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Devlog

  • Resolution fix and more.
    May 12, 2020 by Christopher Lee
    3
    #More Fixes
    More fixes! Log. Fixed UI scaling issues for different resolutions. As long as it is 16:9, the game should display correctly. Added a brightness slider. For some of you who face the issue with bright... Continue reading
  • Quick fix for Mac.
    May 10, 2020 by Christopher Lee
    2
    Did a quick fix for Mac as suggested by danilkorotenko 3 . Mac users - Please let me know if you are able to open the file after unzipping... Continue reading
  • Version 1.1 - Bug Fixes
    May 10, 2020 by Christopher Lee
    1
    #Bug fixing, #version 1.1
    Version 1.1. Log: Fixed an issue whereby the player gets soft locked from enemy masked men. Enemies should now be pushable in the event of getting stuck. Fixed a bug whereby the player gets stuck from... Continue reading
  • TimeOut Release!
    May 08, 2020 by Christopher Lee
    2
    #timeout release, #indiedev, #gamedev, #pixelart
    I am very excited to bring you my university final year project, TimeOut! There will be downloads for Windows, Mac and Linux but take note of the recommended specifications. I hope you guys will enjoy... Continue reading
  • TimeOut Release Date
    April 27, 2020 by Christopher Lee
    2
    #TimeOut, #Unity3D, #gamedev, #indiedev, #pixel art, #film noir, #retro, #Unity2D
    I am very excited to present to you TimeOut; A pixel adventure narrative game in which you play the role of Detective Sherwood who goes on a hunt for a seller of fake time in a time based currency soc... Continue reading
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